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 Post subject: @ goleeb,knucks, aggy etc
PostPosted: Sun Aug 03, 2014 11:47 am 
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Officer
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Location: Davis, CA
thought this months LT dev blog might be of interest, some cool in-situ coding for a game (albeit a totally procedural generated game)

http://youtu.be/UGP7S2Oq0M8

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 Post subject: Re: @ goleeb,knucks, aggy etc
PostPosted: Sat Sep 20, 2014 3:48 pm 
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King Curtis
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looks cool

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 Post subject: Re: @ goleeb,knucks, aggy etc
PostPosted: Sun Nov 30, 2014 11:39 am 
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its almost ready, dev says hopefully by early 2015, plan was for a late 2014 release, but he put too much time in getting the code that handles the generation for all the systems/AI/textures etc more detailed.

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